using UnityEngine;
using System.Collections;

public class Menu_HighScore : MonoBehaviour {
	
	public TextMesh highScoreTextMesh;
	
	void Start () {
		
		int highScore = RecordManager.getMeterRecord() + RecordManager.getScoreRecord();
		this.highScoreTextMesh.text = "HighScore: " + highScore;
	}
	
}
